Description

Blueprint projects are failing to package for iOS from Mac and Windows.

We are also blocked from building iOS from Windows (see: [Link Removed]).

These issues are failing with 2 different messages, but I'm not sure if they are related.

Steps to Reproduce
  1. Create BP template project (used FPS)
  2. Open Project Launcher
  3. Create custom Launch Profile with the following settings:
    • Project = <ProjectName>
    • Build = enabled
      • Build Config = Test (happens in Development too)
      • Build UAT = enabled
    • Cook = by the book
      • Cooked Platforms = iOS
      • Cooked Maps = firstpersonexamplemap
      • Advanced Settings
        • Iterative Cooking = enabled
        • Save packages w/o versions = disabled
    • Package = pacakge and store locally
    • Archive = disabled
    • Deploy = do not deploy

Result: Packaging fails (see log)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44257 in the post.

0
Login to Vote

Fixed
ComponentUE - Platform - Mobile
Affects Versions4.16
Target Fix4.16
Fix Commit3408128
Main Commit3427032
Release Commit3408128
CreatedApr 21, 2017
ResolvedApr 25, 2017
UpdatedSep 16, 2019