While testing in QA-Decals on iOS device, after loading into the project the UI will be glitched ~50% of the time.
After further testing, it seems this bug only occurs on iPads running the iOS version 9.3.5.
Repro Steps:
Result:
The UI surrounding the right joystick loads in distorted and pixelated
Expected Result:
The UI loads properly. Three circles, Green "Jump" - Red "Crouch" - Yellow "weapon"
Frequency:
3/6
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44264 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 21, 2017 |
---|---|
Resolved | May 2, 2017 |
Updated | Sep 16, 2019 |