For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an output.
Regression:
This issue occurs in 4.13, 4.14, and the 4.15 binary builds
Result: The value of Parent Int resets for the Child in the level
Expected Result: The value of Parent Int stays the same for the Child in the level
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14.3, 4.15.1 |
Target Fix | 4.19 |
Created | Apr 24, 2017 |
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Resolved | Jan 8, 2018 |
Updated | Jan 9, 2018 |