If you enable VR Mode auto entry, close the project, and then attempt to launch the engine again from the Binary launcher while the HMD is active (being Worn), the Project Browser will crash
Expected Result: Project browser allows you to pick a project and start the editor. Engine will automatically enter VR Mode
Outcome: Crash after Project Browser opens
LoginId:f0cf4f81416964c4b0110db80482c6fe EpicAccountId:9de9a5c85865483188f562671ebefc58 Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 793] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_VREditor!TSharedPtr<ILevelEditor,0>::ToSharedRef() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\templates\sharedpointer.h:794] UE4Editor_VREditor!UVREditorMode::Enter() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormode.cpp:201] UE4Editor_VREditor!FVREditorModeManager::EnableVREditor() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormodemanager.cpp:129] UE4Editor_VREditor!FVREditorModeManager::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormodemanager.cpp:56] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1400] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44299 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 24, 2017 |
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Resolved | Apr 25, 2017 |
Updated | Jan 19, 2024 |