Steps to Reproduce


  1. Create a new Blueprint class based on actor.
  2. Place an instance in the Viewport and select that instance in the World Outliner.
  3. Add a sphere and a cube and move them so they are both visible.
  4. Select the asset in the viewport and either ctrl-c then ctrl-v to copy and paste another instance of the BP class, or alt-drag the translation widget of the instance to create a copy.

The components of the copy lose their transform values.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.154.16
Target Fix4.16
Fix Commit3408287
Main Commit3427032
Release Commit3408287
CreatedApr 24, 2017
ResolvedApr 25, 2017
UpdatedSep 29, 2017