Description

If an Actor that initiated a dynamic force feedback is destroyed, the rumble will never stop.

Steps to Reproduce

Create an Actor Blueprint
Set up the event graph as shown in the attached screen shot
Place an instance of this Actor in to the world
Play in Viewport

Rumble will not ever stop
EXPECTED: Rumble will stop

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44385 in the post.

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Fixed
ComponentUE - Gameplay - Input
Target Fix4.16
Fix Commit3409294
Main Commit3427032
Release Commit3409294
CreatedApr 26, 2017
ResolvedApr 26, 2017
UpdatedJul 27, 2018