If an Actor that initiated a dynamic force feedback is destroyed, the rumble will never stop.
Create an Actor Blueprint
Set up the event graph as shown in the attached screen shot
Place an instance of this Actor in to the world
Play in Viewport
Rumble will not ever stop
EXPECTED: Rumble will stop
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44385 in the post.
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Component | UE - Gameplay - Input |
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Target Fix | 4.16 |
Created | Apr 26, 2017 |
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Resolved | Apr 26, 2017 |
Updated | Jul 27, 2018 |