This is an early trending crash coming out of the 4.16 Preview. This has also been experienced internally on an internal project ([Link Removed])
User descriptions
repro steps currently unknown
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633] Array index out of bounds: -1 from an array of size 1 UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::UpdateLod() [clothingsimulationnv.cpp:801] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::Simulate() [clothingsimulationnv.cpp:363] UE4Editor_Engine!FParallelClothTask::DoTask() [skeletalmeshcomponentphysics.cpp:2659] UE4Editor_Engine!TGraphTask<FParallelClothTask>::ExecuteTask() [taskgraphinterfaces.h:883] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1277] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1171] UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:643] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44400 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 26, 2017 |
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Resolved | May 3, 2017 |
Updated | Jun 5, 2017 |