This crash occurs when enabling the USD plugin on the binary editor
Result: During restart, you receive a message that UnrealUSDWrapper.dll isn't on your system. Click OK, and OK again in another popup. The editor crashes. And you are unable to load the project in any further attempts.
Access violation - code c0000005 (first/second chance not available) UE4Editor_UnrealEd!FEditorModeTools::GetCoordSystem() [editormodemanager.cpp:227] UE4Editor_UnrealEd!FEditorModeTools::LoadConfig() [editormodemanager.cpp:86] UE4Editor_UnrealEd!FEditorModeTools::FEditorModeTools() [editormodemanager.cpp:58] UE4Editor_UnrealEd!GLevelEditorModeTools() [unrealedglobals.cpp:48] UE4Editor_Engine!UNavigationSystem::~UNavigationSystem() [navigationsystem.cpp:332] UE4Editor_Engine!UNavigationSystem::`vector deleting destructor'() UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1222] UE4Editor_CoreUObject!StaticExit() [obj.cpp:4150] UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor!FEngineLoop::AppPreExit() [launchengineloop.cpp:3761] UE4Editor!FEngineLoop::Exit() [launchengineloop.cpp:2721] UE4Editor!GuardedMain() [launch.cpp:177] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44456 in the post.
1 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 27, 2017 |
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Resolved | Apr 27, 2017 |
Updated | May 6, 2017 |