Also occurs in the live 4.15.1 build.
This does not occur for BP projects or when packaging for iOS.
Same compile error as UE-41313
UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/UnrealEngine/4.15/Engine/Source/Runtime/Core/Public/HAL/PlatformSurvey.h:15:10: error: non-portable path to file '"iOS/IOSPlatformSurvey.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path] UATHelper: Packaging (tvOS): UnrealBuildTool: #include "IOS/IOSPlatformSurvey.h" UATHelper: Packaging (tvOS): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~~ UATHelper: Packaging (tvOS): UnrealBuildTool: "iOS/IOSPlatformSurvey.h"
Result: Compile failure
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44470 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15.1, 4.15.2 |
Target Fix | 4.15.2 |
Fix Commit | 3416026 |
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Created | Apr 27, 2017 |
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Resolved | May 1, 2017 |
Updated | Sep 16, 2019 |