Make/Break settings in structs always returning true with booleans.
1) Find a UStruct that has an edit condition in meta properties (e.g. sound attenuation settings)
2) Do a make then a break, observe that the bools which are used as edit conditions are always true.
Head over to the existing Questions & Answers thread and let us know what's up.
| 11 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.15.1, 4.16, 4.24 |
| Created | Apr 28, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |