Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance.
1) Create a new material
2) Add TextureSampleParameter2D, leave default name 'None'
3) Link it to base color
4) Save
5) Create a new material instance based on 1)
6) Open the material instance and check None in the Texture Parameter Values
7) Try change texture
8) Notice the texture is not changed.
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Hey, why do i get this when i snap two similar meshes together?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44577 in the post.