Description

The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and therefore should display as an arrow.

Regression:
This issue occurs in the 4.16 binary preview build

This issue does NOT occur in the 4.15.2. binary build

Steps to Reproduce
  1. create a new project (no template or starter content needed)
  2. Create a new actor class blueprint > Name it "Actor_BP" > Open Actor_BP
  3. Add a switch on Int node to the event graph
    Result: The pin next to default is a circle and not an arrow (Screenshot_01)
    Expected result: The pin next to default should look like an arrow (Screenshot_02)
Community References

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.164.17
Target Fix4.16
Fix Commit3424383
Release Commit3424383
CreatedMay 4, 2017
ResolvedMay 4, 2017
UpdatedJun 5, 2017