The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and therefore should display as an arrow.
Regression:
This issue occurs in the 4.16 binary preview build
This issue does NOT occur in the 4.15.2. binary build
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.16 |
Created | May 4, 2017 |
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Resolved | May 4, 2017 |
Updated | Jun 5, 2017 |
3534 - projectgheist |