The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and therefore should display as an arrow.

This issue occurs in the 4.16 binary preview build

This issue does NOT occur in the 4.15.2. binary build

Steps to Reproduce
  1. create a new project (no template or starter content needed)
  2. Create a new actor class blueprint > Name it "Actor_BP" > Open Actor_BP
  3. Add a switch on Int node to the event graph
    Result: The pin next to default is a circle and not an arrow (Screenshot_01)
    Expected result: The pin next to default should look like an arrow (Screenshot_02)
Community References

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.164.17
Target Fix4.16
Fix Commit3424383
Release Commit3424383
CreatedMay 4, 2017
ResolvedMay 4, 2017
UpdatedJun 5, 2017