Certain levels have really dim lighting in ContentExamples on Mac.
This does not occur in //UE4/Release-4.15 on CL 3416026.
Maps tested so far where the issue is noticeable:
Navmesh
UMG
ParallaxOcclusionMapping
Material_Properties
Lighting
Material_Instances
Result: Lighting is very dim in the level.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44679 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | May 4, 2017 |
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Resolved | May 5, 2017 |
Updated | Jun 5, 2017 |