If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project.
Crash Reporter:
431802
1. Launch UE4 (any project)
2. Add a sky light to the level
3. Detach the viewport from the editor window
4. Close the viewport
5. Save the project and close the editor
6. Reopen the project
MachineId:CBEDBD984729ED6F6BB5A5ACA8AAB08A UserName:DougWilson Access violation - code c0000005 (first/second chance not available) UE4Editor_Renderer!ClearScratchCubemaps() + 147 bytes [d:\ue4-main\ue4\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:661] UE4Editor_Renderer!TGraphTask<`FScene::UpdateSkyCaptureContents'::`5'::EURCMacro_ClearCommand>::ExecuteTask() + 375 bytes [d:\ue4-main\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667] UE4Editor_Core!FTaskThread::ProcessTasks() + 2948 bytes [d:\ue4-main\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:428] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\ue4-main\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:271] UE4Editor_RenderCore!RenderingThreadMain() + 153 bytes [d:\ue4-main\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:268] UE4Editor_RenderCore!FRenderingThread::Run() + 78 bytes [d:\ue4-main\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:368] UE4Editor_Core!FRunnableThreadWin::Run() + 86 bytes [d:\ue4-main\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\ue4-main\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 + 88557 bytes ntdll + 181569 bytes
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Target Fix | 4.6 |
Created | Oct 21, 2014 |
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Resolved | Nov 5, 2014 |
Updated | Apr 27, 2018 |