UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

Platform - Mac - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

Incorrect static lighting on InstancedStaticMeshes

Tools - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

GamePad input commands for multiplayer all send to player 1

Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

LIVE: Editor crashes when attempting to use erosion tool on landscape (4.6 preview)

Tools - Landscape - Nov 17, 2014

The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...

C++ Event Dispatchers target pin cannot be set to actor references

Gameplay - Blueprint - Nov 13, 2014

When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...

Text Jitters in Detail Panel When Creating a Comment in the Material Editor

Tools - Nov 10, 2014

Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...

LIVE: AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events

Anim - Nov 9, 2014

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...

LIVE: Code projects using TextureRenderTarget2D will not build because UTextureRenderTarget is undefined in TextureRenderTarget2D

Core - Nov 5, 2014

If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...

LIVE: Seams appear to split in world composition browser when using lower scalability settings.

Tools - Landscape - Nov 5, 2014

When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...