The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2.
Results: ShadowProjection and HZB stats have increased by almost 200%
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44841 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.16 |
Created | May 9, 2017 |
---|---|
Resolved | May 11, 2017 |
Updated | May 1, 2018 |