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Morph Targets do not update in Construction Script
Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471)
1. Launch: UE4Editor.exe
2. Open the ContentExamples project
3. Create a new Actor Blueprint
4. Add a SkeletalMesh component
5. Set the Skeletal Mesh to Owen
6. In the Construction Script, Get the Skeletal Mesh component
7. Drag a Set Morph Target off the Skeletal Mesh node
8. Drag off the Value input and promote to a variable
9. Make the new variable Public
10. Set the Morph Target Name to Pinnochio
11. Drag the Blueprint into the level
12. Adjust the Value variable
Expected: The length of Owen's nose changes as the Value changes
Result: Owen's nose does not update with the change in Value
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1 |
Component | OLD - Anim |
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Affects Versions | 4.5, 4.6 |
Target Fix | 4.8 |
Created | Oct 21, 2014 |
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Resolved | Mar 19, 2015 |
Updated | May 19, 2020 |