Some textures don't cook deterministically in QAGame, and are thus always included in patches.

Potentially related to UE-41636, unsure if that texture compression is used for these assets. These assets are DXT5 format, but the issue in that thread is ISPC, which I am not familiar with.

Steps to Reproduce
  1. Start with QAGame project in 4.15 or 4.16
  2. Follow the steps in Releasing Your Project
    • Select the following maps Unable to render embedded object: File (image-2017-05-11-16-36-41-751.png) not found.
  3. Follow the steps in Patching
    • Select the same maps as above
  4. Unpak the .pak file in Saved\StagedBuilds\WindowsNoEditor*projectname*\content\paks with the command UnrealPak.exe pack-name.pak -extract path\to\extract\to\
  5. Notice although no assets have changed, they are included in the extracted location

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-44913 in the post.

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ComponentCore - Cooker
Affects Versions4.15.24.16
Target Fix4.24
CreatedMay 11, 2017
UpdatedJul 11, 2019