Some textures don't cook deterministically in QAGame, and are thus always included in patches.
Potentially related to [Link Removed], unsure if that texture compression is used for these assets. These assets are DXT5 format, but the issue in that thread is ISPC, which I am not familiar with.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44913 in the post.
1 |
Component | UE - Foundation - Core - Cooker |
---|---|
Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.26 |
Created | May 11, 2017 |
---|---|
Resolved | Oct 27, 2020 |
Updated | Oct 28, 2020 |