Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not another struct array is connected to the Array input pin.
Result: The R,G,B,A outputs remain and the return type for Array Element is still Linear Color
Expected: The Array Element pin would recombine, or an error or warning would be printed to the log noting that the input type is different than the return type.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.19 |
Created | May 11, 2017 |
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Resolved | Dec 7, 2017 |
Updated | Feb 7, 2018 |