Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7.
Crashreport:
435809
1. Launch: UE4Editor.app (any project)
2. In the Content Browser, click Import
3. Select Fly.obj (attached)
4. Import All
<unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknown module>! PlatformCrashHandler(int, __siginfo*, void*) <unknown module>! _sigtramp() <unknown module>! [Unknown] Address = 0x690067006e0045 (filename not found) <unknown module>! UnFbx::FFbxImporter::ImportTexture(fbxsdk_2014_2_1::FbxFileTexture*, bool) <unknown module>! UnFbx::FFbxImporter::CreateAndLinkExpressionForMaterialProperty(fbxsdk_2014_2_1::FbxSurfaceMaterial&, UMaterial*, char const*, FExpressionInput&, bool, TArray<FString, FDefaultAllocator>&, FVector2D const&) <unknown module>! UnFbx::FFbxImporter::CreateUnrealMaterial(fbxsdk_2014_2_1::FbxSurfaceMaterial&, TArray<UMaterialInterface*, FDefaultAllocator>&, TArray<FString, FDefaultAllocator>&) <unknown module>! UnFbx::FFbxImporter::CreateNodeMaterials(fbxsdk_2014_2_1::FbxNode*, TArray<UMaterialInterface*, FDefaultAllocator>&, TArray<FString, FDefaultAllocator>&) <unknown module>! UnFbx::FFbxImporter::BuildStaticMeshFromGeometry(fbxsdk_2014_2_1::FbxMesh*, UStaticMesh*, TArray<UnFbx::FFbxImporter::FFbxMaterial, FDefaultAllocator>&, int, TMap<FVector, FColor, FDefaultSetAllocator, TDefaultMapKeyFuncs<FVector, FColor, false> >*) <unknown module>! UnFbx::FFbxImporter::ImportStaticMeshAsSingle(UObject*, TArray<fbxsdk_2014_2_1::FbxNode*, FDefaultAllocator>&, FName, EObjectFlags, UFbxStaticMeshImportData*, UStaticMesh*, int) <unknown module>! UFbxFactory::FactoryCreateBinary(UClass*, UObject*, FName, EObjectFlags, UObject*, wchar_t const*, unsigned char const*&, unsigned char const*, FFeedbackContext*, bool&) <unknown module>! UFactory::StaticImportObject(UClass*, UObject*, FName, EObjectFlags, bool&, wchar_t const*, UObject*, UFactory*, wchar_t const*, FFeedbackContext*, int) <unknown module>! FAssetTools::ImportAssets(TArray<FString, FDefaultAllocator> const&, FString const&, UFactory*) <unknown module>! FAssetTools::ImportAssets(FString const&) <unknown module>! SContentBrowser::HandleImportClicked() <unknown module>! TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode::Type) <unknown module>! SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) <unknown module>! FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) <unknown module>! FSlateApplication::OnMouseUp(EMouseButtons::Type) <unknown module>! FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr<FMacWindow, (ESPMode::Type) <unknown module>! FMacApplication::ProcessEvent(FMacEvent const*) <unknown module>! FCocoaRunLoopSource::Process(__CFString const*) <unknown module>! -[FCocoaRunLoopSourceInfo() <unknown module>! __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__() <unknown module>! __CFRunLoopDoSources0() <unknown module>! __CFRunLoopRun() <unknown module>! CFRunLoopRunSpecific() <unknown module>! FMacPlatformMisc::PumpMessages(bool) <unknown module>! FEngineLoop::Tick() <unknown module>! GuardedMain(wchar_t const*) <unknown module>! -[UE4AppDelegate() <unknown module>! -[FCocoaGameThread() <unknown module>! __NSThread__main__() <unknown module>! _pthread_body() <unknown module>! _pthread_struct_init() <unknown module>! thread_start()
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.5, 4.6 |
Created | Oct 22, 2014 |
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Resolved | Oct 23, 2014 |
Updated | Apr 27, 2018 |