Description

Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7.

Crashreport:
435809

Steps to Reproduce

1. Launch: UE4Editor.app (any project)
2. In the Content Browser, click Import
3. Select Fly.obj (attached)
4. Import All

Callstack
<unknown module>! FOutputDeviceMacError::HandleError() 
<unknown module>! EngineCrashHandler(FGenericCrashContext const&) 
<unknown module>! PlatformCrashHandler(int, __siginfo*, void*) 
<unknown module>! _sigtramp() 
<unknown module>! [Unknown] Address = 0x690067006e0045 (filename not found) 
<unknown module>! UnFbx::FFbxImporter::ImportTexture(fbxsdk_2014_2_1::FbxFileTexture*, bool) 
<unknown module>! UnFbx::FFbxImporter::CreateAndLinkExpressionForMaterialProperty(fbxsdk_2014_2_1::FbxSurfaceMaterial&, UMaterial*, char const*, FExpressionInput&, bool, TArray<FString, FDefaultAllocator>&, FVector2D const&) 
<unknown module>! UnFbx::FFbxImporter::CreateUnrealMaterial(fbxsdk_2014_2_1::FbxSurfaceMaterial&, TArray<UMaterialInterface*, FDefaultAllocator>&, TArray<FString, FDefaultAllocator>&) 
<unknown module>! UnFbx::FFbxImporter::CreateNodeMaterials(fbxsdk_2014_2_1::FbxNode*, TArray<UMaterialInterface*, FDefaultAllocator>&, TArray<FString, FDefaultAllocator>&) 
<unknown module>! UnFbx::FFbxImporter::BuildStaticMeshFromGeometry(fbxsdk_2014_2_1::FbxMesh*, UStaticMesh*, TArray<UnFbx::FFbxImporter::FFbxMaterial, FDefaultAllocator>&, int, TMap<FVector, FColor, FDefaultSetAllocator, TDefaultMapKeyFuncs<FVector, FColor, false> >*) 
<unknown module>! UnFbx::FFbxImporter::ImportStaticMeshAsSingle(UObject*, TArray<fbxsdk_2014_2_1::FbxNode*, FDefaultAllocator>&, FName, EObjectFlags, UFbxStaticMeshImportData*, UStaticMesh*, int) 
<unknown module>! UFbxFactory::FactoryCreateBinary(UClass*, UObject*, FName, EObjectFlags, UObject*, wchar_t const*, unsigned char const*&, unsigned char const*, FFeedbackContext*, bool&) 
<unknown module>! UFactory::StaticImportObject(UClass*, UObject*, FName, EObjectFlags, bool&, wchar_t const*, UObject*, UFactory*, wchar_t const*, FFeedbackContext*, int) 
<unknown module>! FAssetTools::ImportAssets(TArray<FString, FDefaultAllocator> const&, FString const&, UFactory*) 
<unknown module>! FAssetTools::ImportAssets(FString const&) 
<unknown module>! SContentBrowser::HandleImportClicked() 
<unknown module>! TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode::Type) 
<unknown module>! SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) 
<unknown module>! FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) 
<unknown module>! FSlateApplication::OnMouseUp(EMouseButtons::Type) 
<unknown module>! FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr<FMacWindow, (ESPMode::Type) 
<unknown module>! FMacApplication::ProcessEvent(FMacEvent const*) 
<unknown module>! FCocoaRunLoopSource::Process(__CFString const*) 
<unknown module>! -[FCocoaRunLoopSourceInfo() 
<unknown module>! __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__() 
<unknown module>! __CFRunLoopDoSources0() 
<unknown module>! __CFRunLoopRun() 
<unknown module>! CFRunLoopRunSpecific() 
<unknown module>! FMacPlatformMisc::PumpMessages(bool) 
<unknown module>! FEngineLoop::Tick() 
<unknown module>! GuardedMain(wchar_t const*) 
<unknown module>! -[UE4AppDelegate() 
<unknown module>! -[FCocoaGameThread() 
<unknown module>! __NSThread__main__() 
<unknown module>! _pthread_body() 
<unknown module>! _pthread_struct_init() 
<unknown module>! thread_start() 

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Cannot Reproduce
CreatedOct 22, 2014
ResolvedOct 23, 2014
UpdatedApr 27, 2018
View Jira Issue