In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward shading. (See screenshot) Also know that I disabled bloom in the screenshot so you can better see the highlight.
REGRESSION?
Yes
Worked in Binary 4.14.3 CL 3249277
Broken in Binary 4.15.2 CL 3416026
RESULT
The specular highlight will be much larger and the bloom gets influenced much more as a result.
EXPECTED
The visual appearance isn't much different from deferred shading.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45017 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.16 |
Created | May 15, 2017 |
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Resolved | May 18, 2017 |
Updated | Jun 7, 2017 |