Description

MI's with StaticParameters always inline their shadermap, even if it has the same FMaterialShaderMapId as the parent. We should skip inlining it in that case, saving cooked disk space and cooked build load time.

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.16
Target Fix4.22
CreatedMay 16, 2017
ResolvedOct 12, 2018
UpdatedMar 11, 2019