The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property.

This is a Regression from 4.15.3

Steps to Reproduce
  1. Open a project
  2. Create a new Level Sequence
  3. Open the Level Sequence
  4. Drag a Cube into the Level Sequence to create a spawned mesh
  5. Press the Spawned Track Add Key Frame button

Result: The mesh's details panel breaks and the mesh is unselected in the viewport

Expected Result: The details panel doesn't break and the mesh is still selected in the viewport

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45195 in the post.

Login to Vote

ComponentUE - Anim - Sequencer
Affects Versions4.16
Target Fix4.16
Fix Commit3446646
Release Commit3446646
CreatedMay 18, 2017
ResolvedMay 18, 2017
UpdatedApr 27, 2018
View Jira Issue