A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but that seems to be when it occurs.
The user has provided a test project in the AH post.
Result:
The character will get near the edge of the scaled sprite and then fall through it
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.5.1, 4.6 |
Created | Oct 23, 2014 |
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Resolved | Jul 6, 2016 |
Updated | Jul 14, 2021 |