Though we allow multiple assets to be selected when starting the reference viewer and generate the tree for the combined asset group, we don't take the other assets into account when generating the list of referenced or referencing assets. Those lists should be consistent with what we see on the graph.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45751 in the post.
0 |
Component | UE - Editor - Content Pipeline - Content Browser |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Jun 6, 2017 |
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Resolved | Oct 10, 2017 |
Updated | Feb 7, 2018 |