Though we allow multiple assets to be selected when starting the reference viewer and generate the tree for the combined asset group, we don't take the other assets into account when generating the list of referenced or referencing assets. Those lists should be consistent with what we see on the graph.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45751 in the post.
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Component | UE - Editor - Content Pipeline - Content Browser |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Jun 6, 2017 |
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Resolved | Oct 10, 2017 |
Updated | Feb 7, 2018 |