If a client joins a session while the host is moving their character, the character's mesh will become offset on the client.
Example Video: [Link Removed]
Found in 4.16.1 and reproduced in 4.17 Main CL# 3483266
This is a regression, as it did not occur in 4.15.3.
Result: After the client joins, the server character's mesh has been offset
Expected: No mesh offset would occur.
Head over to the existing Questions & Answers thread and let us know what's up.
| 34 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.16, 4.17 |
| Target Fix | 4.17.2, 4.18 |
| Created | Jun 12, 2017 |
|---|---|
| Resolved | Aug 15, 2017 |
| Updated | Sep 26, 2017 |