[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

CLONE - Project does not cook with actors containing ModularSynth component

Audio - Sep 13, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Editor crash on blueprint compile that contains edited BP Struct

Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...

World Context node returns inaccurately in PIE/Standalone

Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library reaches a "World Context" node, the result returned by the node is invalid / null in Standalone mode. Additionally, the node will occasionally report as invalid in ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with UE-45775, but that specific repro case has been con ...

[CrashReport] Commandlet crash - UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621]

Anim - Animation - Sep 7, 2017

This is an infrequent commandlet crash that has affected a number of users exclusively in 4.17.1 (possible regression from 4.17.0?). There are also two instances of older cases in 4.13 and 4.15, bu ...

[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

[CrashReport] UObjectBaseUtility::GetOutermost | FArchiveInvalidateTransientRefs::operator<<

Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. They have not provided any descriptions of their actions when the crash occurred. Source Context 110 /** 111 * Walks up ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

Tools - UMG - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

Return values are not saved in blueprint functions

Gameplay - Blueprint - Sep 1, 2017

Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...