Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures()
Create a stereo layer that uses a render target texture from a scene capture component.
Note that even though bLiveTexture is selected, the layer is not updated unless manually setting it as dirty.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45978 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.16.2 |
Target Fix | 4.17 |
Fix Commit | 3430829 |
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Main Commit | 3512933 |
Created | Jun 13, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |