Description

Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures()

Steps to Reproduce

Create a stereo layer that uses a render target texture from a scene capture component.
Note that even though bLiveTexture is selected, the layer is not updated unless manually setting it as dirty.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45978 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.16.2
Target Fix4.17
Fix Commit3430829
Main Commit3512933
CreatedJun 13, 2017
ResolvedJun 13, 2017
UpdatedApr 27, 2018