Build fails when using the Windows 10 SDK

DevTools - Build Machine Setup - Aug 14, 2017

Attempting to build the Engine using the Windows 10 SDK currently fails. This was tested on both a Windows 7 and Windows 10 machine using both Visual Studio 2015 and Visual Studio 2017. ...

Material Parameters aren't unique if the Material Function has been duplicated

Rendering - Jul 31, 2017

Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...

When change sequence struct parameter, the editor crash.

Sequencer - Jul 31, 2017

when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...

Gameplay Tag Redirectors are not updating properly with nodes

Gameplay - Blueprint - Jul 27, 2017

Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...

Value of Mass In Kg is multiplying in value when clicked

Physics - Jul 27, 2017

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...

Expanding a macro with split struct pins causes internal compile errors

Gameplay - Blueprint - Jul 27, 2017

Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...

Renaming a Gameplay Tag does not update all references

Gameplay - Jul 26, 2017

When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...

Sequence repeatedly dirties when it contains a spawnable actor

Sequencer - Jul 25, 2017

Level sequence becomes dirtied when opening other level sequences if the level sequence contains a track with a spawnable actor ...

Crash when calling Get Material Slot Names node when using a static mesh component that does not have a specified static mesh

Gameplay - Blueprint - Jul 24, 2017

Editor crashes when trying to using get Material Slot Name on a static mesh component that has not has a static mesh specified. ...