If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted.
Error given:
BlueprintLog: New page: Compile NewBlueprint1 LogBlueprint:Error: [Compiler NewBlueprint1] Error The function name in node Snap To is already used LogBlueprint:Warning: [Compiler NewBlueprint1] Warning No delegate property found for SnapTo BlueprintEditorCompileResults:Error: Error The function name in node Snap To is already used BlueprintEditorCompileResults:Warning: Warning No delegate property found for SnapTo
Result: The Blueprint throws an error and the Event dispatcher can no longer be deleted or renamed
Expected: The editor would throw an error, however the event dispatcher would retain the ability to be renamed and/or deleted
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.16.1 |
Target Fix | 4.24 |
Created | Jun 19, 2017 |
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Resolved | Aug 16, 2019 |
Updated | Sep 4, 2019 |