Crash occurs when the user quickly resizes the Cascade window.
I was able to reproduce this regularly last week, but I'm not able to do so now.
This is related to [Link Removed].
RESULT
Crash.
Fatal error: [Link Removed] [Line: 181] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() d3d11util.cpp:191
UE4Editor_D3D11RHI!VerifyD3D11Result() d3d11util.cpp:230
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() d3d11viewport.cpp:290
UE4Editor_D3D11RHI!FD3D11Viewport::Present() d3d11viewport.cpp:473
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() d3d11viewport.cpp:592
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() rhicommandlist.cpp:1388
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() slaterhirenderer.cpp:859
UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_43e86ee7c51f39979e9a39d40b280024> > >::ExecuteTask() taskgraphinterfaces.h:784
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:650
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:559
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:328
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:462
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46547 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.19, 4.20 |
Target Fix | 4.21 |
Created | Jun 27, 2017 |
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Resolved | Jul 6, 2018 |
Updated | Jul 6, 2018 |