Copying a socket to another skeleton adds a "_0" suffix

Occurs on?
4.15 - 3450819 - YES
4.16 - 3466753 - YES
4.17 - CL#3512142 - YES

Steps to Reproduce
  1. Create a blank project
  2. Import the two attached FBX's (create a new skeleton for each)
  3. Create a socket on one skeleton (any bone) and name it "TestSocket"
  4. Right click the socket and select "Copy Selected Sockets"
  5. Open the other skeleton
  6. Right click any bone and choose "Paste Sockets"

Result: "TestSocket_0" is created even though there is not "TestSocket" on the second skeleton
Expected: Pasted as "TestSocket"

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ComponentOLD - Anim
Affects Versions4.154.164.17
Target Fix4.19
Fix Commit3784277
Main Commit3806814
Release Commit3813083
CreatedJun 28, 2017
ResolvedDec 1, 2017
UpdatedFeb 13, 2018