Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way.

Steps to Reproduce
  1. Open a new blank project
  2. Create an actor class BP & open it
  3. Add a Destructible component > Compile & save
  4. Back in the editor, add the actor BP to the level
  5. In the Content Browser > View Options > Enable "Show Engine Content"
  6. In the Details panel, select the Destructible component and set it

Results: The Destructible Mesh value will not set and retain it's 'None' value

Expected: To be able to set the Destructible Mesh value in the blueprint instance in the level

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Won't Fix
ComponentOLD - Anim
Affects Versions4.
CreatedJun 29, 2017
ResolvedJun 30, 2017
UpdatedApr 27, 2018