WPO does not accept TextureParameter2D nodes when deployed to High End Mobile.
The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If you convert it back to a regular Texture Sample, it accepts that input for WPO.
It is expected WPO not to work for ES2 as that is stated when you attempt to compile a mobile material and toggle the Mobile Statistics. The user is also warned that the material will not compile correctly if working in the Mobile ES3.1 preview rendering level.
1. Open attached project.
2. Open M_Texture
3. Right-Click and Convert to Texture Parameter.
4. Press Apply.
5. Deploy to High End Mobile Device (ES3.1)
Outcome The material applied to the template floor no longer renders correctly.
Expected The TextureParam2D to work on High End Mobile Devices for WPO. TextureParameter2D work for Base Color.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46733 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.15.3, 4.16.2 |
Target Fix | 4.18 |
Created | Jun 30, 2017 |
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Resolved | Aug 15, 2017 |
Updated | Sep 16, 2019 |