ScreenAlignedUVs does not handle OpenGL space properly. There are differences in Metal and OpenGL window coordinates, so it works correctly for iOS and not for OpenGL.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46817 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.24 |
Created | Jul 5, 2017 |
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Resolved | Oct 28, 2019 |
Updated | Nov 27, 2019 |