Description

It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed.

This also occurs in 4.16.2 so it is not a regression

Steps to Reproduce
  1. Open New Blank Project
  2. Open Project Settings
    • Edit > Project Settings
  3. Under Project select GameplayTags on the left panel
  4. Enable Import Tags From Config checkbox
  5. Expand Add New Gameplay Tag
  6. In Name: field, enter Two.Three.Four and press Enter
  7. In the Gameplay Tag List field, select the arrow next to the + for Two
  8. Select Rename
  9. Give it a new name and press enter
  10. Rename Two Tag again
  11. Give it a new name and press enter

Result: Ensure condition failed

Callstack
UE4Editor_GameplayTags!UGameplayTagsManager::ConstructGameplayTagTree() gameplaytagsmanager.cpp:266 
UE4Editor_GameplayTagsEditor!FGameplayTagsEditorModule::RenameTagInINI() gameplaytagseditormodule.cpp:548 
UE4Editor_GameplayTagsEditor!SRenameGameplayTagDialog::RenameAndClose() srenamegameplaytagdialog.cpp:143 
UE4Editor_GameplayTagsEditor!SRenameGameplayTagDialog::OnRenameTextCommitted() srenamegameplaytagdialog.cpp:157 
UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SRenameGameplayTagDialog,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 
UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SRenameGameplayTagDialog,0,void __cdecl() delegateinstancesimpl.h:434 
UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() slateeditabletextlayout.cpp:1333 
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() slateeditabletextlayout.cpp:837 
UE4Editor_Slate!SEditableText::OnKeyDown() seditabletext.cpp:185 
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4630 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:239 
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:221 
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4628 
UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4541 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1539 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsApplication::PumpMessages() windowsapplication.cpp:2139 
UE4Editor_Slate!FSlateApplication::TickPlatform() slateapplication.cpp:1570 
UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2048 
UE4Editor_GameplayTagsEditor!SGameplayTagWidget::OpenRenameGameplayTagDialog() sgameplaytagwidget.cpp:1017 
UE4Editor_GameplayTagsEditor!SGameplayTagWidget::OnRenameTag() sgameplaytagwidget.cpp:686 
UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SGameplayTagWidget,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 
UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SGameplayTagWidget,0,void __cdecl() delegateinstancesimpl.h:434 
UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1051 
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:1002 
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:165 
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:497 
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:327 
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:399 
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3058 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentUE - Gameplay
Affects Versions4.16.24.17
Target Fix4.17
Fix Commit3525420
Main Commit3555226
Release Commit3525420
CreatedJul 6, 2017
ResolvedJul 7, 2017
UpdatedApr 27, 2018