It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed.
This also occurs in 4.16.2 so it is not a regression
Result: Ensure condition failed
UE4Editor_GameplayTags!UGameplayTagsManager::ConstructGameplayTagTree() gameplaytagsmanager.cpp:266 UE4Editor_GameplayTagsEditor!FGameplayTagsEditorModule::RenameTagInINI() gameplaytagseditormodule.cpp:548 UE4Editor_GameplayTagsEditor!SRenameGameplayTagDialog::RenameAndClose() srenamegameplaytagdialog.cpp:143 UE4Editor_GameplayTagsEditor!SRenameGameplayTagDialog::OnRenameTextCommitted() srenamegameplaytagdialog.cpp:157 UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SRenameGameplayTagDialog,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SRenameGameplayTagDialog,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() slateeditabletextlayout.cpp:1333 UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() slateeditabletextlayout.cpp:837 UE4Editor_Slate!SEditableText::OnKeyDown() seditabletext.cpp:185 UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4630 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:239 UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:221 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4628 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4541 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1539 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsApplication::PumpMessages() windowsapplication.cpp:2139 UE4Editor_Slate!FSlateApplication::TickPlatform() slateapplication.cpp:1570 UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2048 UE4Editor_GameplayTagsEditor!SGameplayTagWidget::OpenRenameGameplayTagDialog() sgameplaytagwidget.cpp:1017 UE4Editor_GameplayTagsEditor!SGameplayTagWidget::OnRenameTag() sgameplaytagwidget.cpp:686 UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SGameplayTagWidget,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_GameplayTagsEditor!TBaseSPMethodDelegateInstance<0,SGameplayTagWidget,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1051 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:1002 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:165 UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:497 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:399 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3058 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46903 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.16.2, 4.17 |
Target Fix | 4.17 |
Created | Jul 6, 2017 |
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Resolved | Jul 7, 2017 |
Updated | Apr 27, 2018 |