This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. One user mentioned crashing while loading the Landscape tutorial, but I have so far been unable to find the repro.
repro steps currently unknown
Assertion failed: ContainerPtr [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 324] UE4Editor_CoreUObject!UObject::execLetValueOnPersistentFrame() scriptcore.cpp:1788 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:943 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4461 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1313 UE4Editor_IntroTutorials!UEditorTutorial::OnTutorialStageStarted() UE4Editor_IntroTutorials!STutorialRoot::LaunchTutorial() stutorialroot.cpp:182 UE4Editor_IntroTutorials!FIntroTutorials::LaunchTutorial() introtutorials.cpp:459 UE4Editor_IntroTutorials!ParseTutorialLink() tutorialtext.cpp:113 UE4Editor_IntroTutorials!OnTutorialLinkClicked() tutorialtext.cpp:132 UE4Editor_IntroTutorials!TBaseSPMethodDelegateInstance<0,FTutorialHyperlinkRun,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_IntroTutorials!TBaseSPMethodDelegateInstance<0,FTutorialHyperlinkRun,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_IntroTutorials!SHyperlink::Hyperlink_OnClicked() shyperlink.h:92 UE4Editor_IntroTutorials!TMemberFunctionCaller<SHyperlink,FReply() delegateinstanceinterface.h:165 UE4Editor_IntroTutorials!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SHyperlink,FReply() tuple.h:497 UE4Editor_IntroTutorials!TBaseSPMethodDelegateInstance<0,SHyperlink,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_IntroTutorials!SRichTextHyperlink::OnMouseButtonUp() srichtexthyperlink.h:76 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3058 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46974 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.16.2 |
Target Fix | 4.16.3, 4.17 |
Created | Jul 7, 2017 |
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Resolved | Jul 7, 2017 |
Updated | Apr 27, 2018 |