Description

This is not a regression as it occurs in 4.16.2

The test case was just recently updated to test for planar reflections so not sure if this is intended to work or not.

Steps to Reproduce
  1. Open QAGame in the editor
  2. Navigate to Edit -> Project Settings -> Engine - Rendering
  3. Enable "Support global clip plane for Planar Reflections"
  4. Close the editor
  5. Launch QAGame using
    UE4Editor.exe QAGame -game -windowed -OpenGL4 -log
    
  6. Hit '~' and enter "Open TM-ShaderModels"
  7. Navigate to the Planar Reflections room

Result: Floor is not reflecting the room above it

Expected: Floor is reflecting the room above it

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47090 in the post.

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Won't Fix
ComponentUE - Rendering Architecture - RHI
Affects Versions4.174.194.20
CreatedJul 11, 2017
ResolvedMay 31, 2019
UpdatedMay 31, 2019