Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation.
I would like to ask if there is any way how to prevent incorrect foliage rotation in editor.
It almost seems as if the rotation of the gizmo was always oriented according to the absolute world rotation and not affected by further yaw rotation of the foliage instance (as demonstrated in the video).
Expected behavior is that the gizmo would adapt to rotation of placed foliage instance.
Function for switching between Local and world coordinations doesn't have any effect on foliage rotation.
Results: The foliage will rotate the same for world and local space. There doesn't seem to be a way to rotate foliage locally at all.
Expected: When the viewport is cycled to local space, the foliage will then be able to be rotated on it's relative rotation.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47242 in the post.
|Component||UE - World Creation - Worldbuilding Tools - Foliage|
|Affects Versions||4.16.2, 4.17, 5.1|
|Created||Jul 14, 2017|
|Updated||Sep 22, 2022|