This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions.
Source Context
740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::CreateLandscapeInfo() 742 { 743 ULandscapeInfo* LandscapeInfo = nullptr; 744 745 check(GIsEditor); 746 check(LandscapeGuid.IsValid()); 747 UWorld* OwningWorld = GetWorld(); 748 check(OwningWorld); 749 check(!OwningWorld->IsGameWorld()); 750 751 ***** auto& LandscapeInfoMap = ULandscapeInfoMap::GetLandscapeInfoMap(OwningWorld); 752 LandscapeInfo = LandscapeInfoMap.Map.FindRef(LandscapeGuid); 753 754 if (!LandscapeInfo) 755 { 756 check(!HasAnyFlags(RF_BeginDestroyed)); 757 LandscapeInfo = NewObject<ULandscapeInfo>(GetTransientPackage(), NAME_None, RF_Transactional | RF_Transient); 758 LandscapeInfoMap.Modify(false); 759 LandscapeInfoMap.Map.Add(LandscapeGuid, LandscapeInfo); 760 } 761 check(LandscapeInfo); 762 LandscapeInfo->RegisterActor(this); 763 764 return LandscapeInfo; 765 }
repro steps currently unknown
Assertion failed: !OwningWorld->IsGameWorld() [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Landscape\Private\Landscape.cpp] [Line: 750] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752] UE4Editor_Landscape!ULandscapeInfo::RecreateLandscapeInfo() [landscape.cpp:2137] UE4Editor_Landscape!ALandscape::PostEditMove() [landscapeedit.cpp:3305] UE4Editor_UnrealEd!FLevelEditorViewportClient::TrackingStopped() [leveleditorviewport.cpp:2809] UE4Editor_UnrealEd!FMouseDeltaTracker::EndTracking() [mousedeltatracker.cpp:306] UE4Editor_UnrealEd!FEditorViewportClient::StopTracking() [editorviewportclient.cpp:2429] UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [editorviewportclient.cpp:2364] UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [leveleditorviewport.cpp:2506] UE4Editor_Engine!FSceneViewport::OnMouseButtonUp() [sceneviewport.cpp:574] UE4Editor_Slate!SViewport::OnMouseButtonUp() [sviewport.cpp:192] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5075] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5064] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5531] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5508] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1698] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47253 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.17.2 |
Fix Commit | 3593548 |
---|
Created | Jul 14, 2017 |
---|---|
Resolved | Aug 17, 2017 |
Updated | Apr 27, 2018 |