Description

This is a common crash affecting users on Linux. No additional information is available.

Steps to Reproduce

1. Remove ShaderCompileWorker binary from your Binaries folder (rename it to something else)
2. Remove (rename) Engine/DerivedDataCache
3. Start Engine/Binaries/Linux/UE4Editor

Callstack
SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

Unknown!PlatformCrashHandler()
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fb624bfa:90]
Unknown!FShaderCompilingManager::LaunchWorker()
Unknown!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded()
Unknown!FShaderCompileThreadRunnable::CompilingLoop()
Unknown!FShaderCompileThreadRunnableBase::Run()
Unknown!FRunnableThreadPThread::Run()
Unknown!FRunnableThreadPThread::_ThreadProc()
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fb624bf06ba:0]
Unknown!/lib/x86_64-linux-gnu/libc.so.6() [0x7fb61695a3dd:0]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47263 in the post.

1
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.134.154.164.18
Target Fix4.18.1
Fix Commit3747070
CreatedJul 14, 2017
ResolvedNov 9, 2017
UpdatedDec 14, 2017
Pull Requests
4447 - klorberg