This is a common crash affecting users on Linux. No additional information is available.
1. Remove ShaderCompileWorker binary from your Binaries folder (rename it to something else)
2. Remove (rename) Engine/DerivedDataCache
3. Start Engine/Binaries/Linux/UE4Editor
SIGSEGV: invalid attempt to write memory at address 0x0000000000000003 Unknown!PlatformCrashHandler() Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fb624bfa:90] Unknown!FShaderCompilingManager::LaunchWorker() Unknown!FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() Unknown!FShaderCompileThreadRunnable::CompilingLoop() Unknown!FShaderCompileThreadRunnableBase::Run() Unknown!FRunnableThreadPThread::Run() Unknown!FRunnableThreadPThread::_ThreadProc() Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fb624bf06ba:0] Unknown!/lib/x86_64-linux-gnu/libc.so.6() [0x7fb61695a3dd:0]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47263 in the post.
1 |
Fix Commit | 3747070 |
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Created | Jul 14, 2017 |
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Resolved | Nov 9, 2017 |
Updated | Dec 14, 2017 |
4447 - klorberg |