Description

When opening a new blueprint for the first time Adding any static mesh component (Engine content or User created) causes the mesh to display with a bright green emissive. This issue occurs only in the blueprint viewport. If you close and reopen the blueprint editor causes the meshes to display correctly, so this issue only occurs the first time the blueprint is opened.

This issue is similar to [Link Removed], but is occurring with blueprints. This issue does not occur in 4.16.2 binary build of the engine.

Tested In:
4.17 - CL 3528061
4.18 - CL 3530807

Steps to Reproduce
  1. Create a new project (No template or starter content needed)
  2. Create a new blueprint
  3. Add a cube component
    Result: The Cube displays a bright green emissive
    Expected: The Mesh displays without a bright green emissive

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47307 in the post.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.174.18
CreatedJul 17, 2017
ResolvedJul 17, 2017
UpdatedApr 27, 2018