Description

If the user sets and object to movable or stationary the object will not cast a shadow in the right eye when using Daydream.

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Launch on to the Pixel XL (for daydream)

Result: The shadow for the objects set to stationary and movable do not cast shadows in the right eye
Expected: The views in both the right and left eyes would be consistent

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-47318 in the post.

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Fixed
ComponentPlatform - Mobile
Affects Versions4.16.2
Target Fix4.17
Fix Commit3548295
Main Commit3596628
Release Commit3548295
CreatedJul 17, 2017
ResolvedJul 21, 2017
UpdatedApr 27, 2018