This is a common crash affecting users in 4.16. The callstack is very similar to [Link Removed], which has previously been fixed.
User Descriptions
Source Context
486 void Sc::BodySim::activateInteractions(PxU32 /*infoFlag*/) 487 { 488 const PxU32 nbInteractions = getActorInteractionCount(); 489 490 for(PxU32 i=0; i<nbInteractions; ++i) 491 { 492 Ps::prefetchLine(mInteractions[PxMin(i+1,nbInteractions-1)]); 493 Interaction* interaction = mInteractions[i]; 494 495 ***** bool isNotIGControlled = interaction->getType() != Sc::InteractionType::eCONSTRAINTSHADER && interaction->getType() != Sc::InteractionType::eOVERLAP && 496 interaction->getType() != Sc::InteractionType::eMARKER; 497 498 if (!interaction->readInteractionFlag(InteractionFlag::eIS_ACTIVE) && isNotIGControlled) 499 { 500 const bool proceed = interaction->onActivate(NULL); 501 if (proceed && (interaction->getType() < InteractionType::eTRACKED_IN_SCENE_COUNT)) 502 getScene().notifyInteractionActivated(interaction); 503 } 504 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496] PhysX3PROFILE_x64!physx::Sc::BodySim::internalWakeUp() [scbodysim.cpp:566] PhysX3PROFILE_x64!physx::Sc::Scene::processLostTouchPairs() [scscene.cpp:3710] PhysX3PROFILE_x64!physx::Sc::Scene::islandInsertion() [scscene.cpp:6034] PhysX3PROFILE_x64!physx::Cm::Task::run() [cmtask.h:63] UE4Editor_Engine!FPhysXTask<0>::DoTask() [physscene.cpp:251] UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [taskgraphinterfaces.h:883] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1277] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1171] UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:643] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Target Fix | 4.17.2 |
Fix Commit | 3592519 |
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Created | Jul 19, 2017 |
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Resolved | Aug 18, 2017 |
Updated | Apr 27, 2018 |