Description

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing descriptions regarding how they are hitting this crash.

Source Context

2607       			LayerDataPtrs.Reset();        // Pointers to all layers' data
 2608       			LayerDataPtrs.AddUninitialized(Component->WeightmapLayerAllocations.Num());
 2609       			LayerNoWeightBlends.Reset();  // NoWeightBlend flags
 2610       			LayerNoWeightBlends.AddUninitialized(Component->WeightmapLayerAllocations.Num());
 2611       			LayerEditDataAllZero.Reset(); // Whether the data we are editing for this layer is all zero 
 2612       			LayerEditDataAllZero.AddUninitialized(Component->WeightmapLayerAllocations.Num());
 2613       
 2614       			for (int32 LayerIdx = 0; LayerIdx < Component->WeightmapLayerAllocations.Num(); LayerIdx++)
 2615       			{
 2616       				FWeightmapLayerAllocationInfo& Allocation = Component->WeightmapLayerAllocations[LayerIdx];
 2617       				LayerDataPtrs[LayerIdx] = (uint8*)TexDataInfos[Allocation.WeightmapTextureIndex]->GetMipData(0) + ChannelOffsets[Allocation.WeightmapTextureChannel];
 2618 ***** 				LayerNoWeightBlends[LayerIdx] = Allocation.LayerInfo->bNoWeightBlend;
 2619       				LayerEditDataAllZero[LayerIdx] = true;
 2620       			}
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() landscapeeditinterface.cpp:2619 
UE4Editor_LandscapeEditor!FAlphamapAccessor<1,0>::SetData() landscapeedmodetools.h:967 
UE4Editor_LandscapeEditor!FLandscapeToolStrokePaint::Apply() landscapeedmodepainttools.cpp:253 
UE4Editor_LandscapeEditor!FLandscapeToolBase<FLandscapeToolStrokePaint>::BeginTool() landscapeedmodetools.h:1339 
UE4Editor_LandscapeEditor!FEdModeLandscape::InputKey() landscapeedmode.cpp:1421 
UE4Editor_UnrealEd!FEditorModeTools::InputKey() editormodemanager.cpp:712 
UE4Editor_UnrealEd!FEditorViewportClient::InputKey() editorviewportclient.cpp:2268 
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() leveleditorviewport.cpp:2506 
UE4Editor_Engine!FSceneViewport::OnMouseButtonDown() sceneviewport.cpp:481 
UE4Editor_Slate!SViewport::OnMouseButtonDown() sviewport.cpp:187 
UE4Editor_Slate!<lambda_7097b900f0e4be30d80fb18f98c51ea0>::operator() slateapplication.cpp:4982 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() slateapplication.cpp:238 
UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() slateapplication.cpp:4971 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() slateapplication.cpp:4927 
UE4Editor_Slate!FSlateApplication::OnMouseDown() slateapplication.cpp:4859 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1706 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 
user32!UserCallWinProcCheckWow() 
user32!DispatchMessageWorker() 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!BaseThreadInitThunk() 
ntdll!RtlUserThreadStart() 

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.154.164.174.184.18.14.20
Target Fix4.23
Fix Commit5420121
Main Commit6838042
CreatedJul 19, 2017
ResolvedMar 15, 2019
UpdatedJan 8, 2020
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