This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13.
User Descriptions
Copy a static mesh actor with ctrl+c
double click on a static mesh actor to select the component. (This is critical, it wont reproduce without this step)
paste
undo
Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48] UE4Editor_Engine!ULevel::MarkLevelBoundsDirty() [level.cpp:1463] UE4Editor_Engine!AActor::PostEditUndo() [actoreditor.cpp:402] UE4Editor_UnrealEd!FTransaction::Apply() [editortransaction.cpp:499] UE4Editor_UnrealEd!UTransBuffer::Undo() [editortransaction.cpp:864] UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() [editorserver.cpp:5198] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5645] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:670] UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() [mainframeactions.cpp:969] UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160] UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [mainframeactions.cpp:211] UE4Editor_MainFrame!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply() [tuple.h:497] UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:958] UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4641] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4541] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1539] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47523 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.16 |
Target Fix | 4.17.2 |
Fix Commit | 3580467 |
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Created | Jul 20, 2017 |
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Resolved | Aug 10, 2017 |
Updated | Apr 27, 2018 |