The path for the excluded asset should use "Game" instead of "Content".
The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized.
[BlueprintNativizationSettings] +ExcludedAssets=/Content/FirstPersonCPP/Blueprints/FirstPersonProjectile
RESULT:
There is a file present for the First Person Projectile Blueprint.
EXPECTED:
There is no file present for the First Person Projectile Blueprint.
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47572 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.2 |
Target Fix | 4.18 |
Created | Jul 20, 2017 |
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Resolved | Jul 21, 2017 |
Updated | Apr 27, 2018 |