When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of a Gameplay Tag array. New instances to select that tag display the correct information.
Tested In
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17P2 - CL: 3539194
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47722 in the post.
| 2 | 
| Component | UE - Gameplay | 
|---|---|
| Affects Versions | 4.15.3, 4.16.2, 4.17 | 
| Created | Jul 26, 2017 | 
|---|---|
| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |