Description

When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of a Gameplay Tag array. New instances to select that tag display the correct information.

Tested In
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17P2 - CL: 3539194

Steps to Reproduce
  1. Create a new project (No template or starter content needed)
  2. Open the project settings> go to the "Gameplay Tags" section
  3. Check the box for "Import Tags from Config"
  4. Click the "Add New Gameplay Tag" option that appears
  5. For Name put in "Example" and click the add new tag button
  6. Create a new blueprint > name it "Test_BP" > Open Test_BP
  7. In the event graph create the blueprint setup from the screenshot provided
  8. Add the Blueprint to the Level > PIE > (Expected Result)
  9. Back in the "Gameplay Tags" section for the project settings select the rename option for "Example"
  10. Rename it to "ExampleS"
  11. PIE
    Result: The string displayed still says "Example"
    Expected Result: The string displays "Examples"

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.15.34.16.24.17
CreatedJul 26, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021