Description

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multiplied by can vary and appears to be set by the number of physic bodies in the Physics Asset for the Skeletal Mesh.

Tested In:
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17.P3 - CL: 3552910

Steps to Reproduce
  1. Create a new project using the third person template
  2. Create a new blueprint with the parent class set as SkeletalMeshActor
  3. Name this "Test_BP" > Open Test_BP
  4. Select the SkeletalMeshComponent and in the details panel set the Skeletal Mesh to SK_Mannequin
  5. Under the Physics category check the option for MassInKg
  6. set the value to 1 and press Enter
  7. press enter 3 more times
    Result: The Value multiplies by 19 every time
    Expected result: The value should be what was typed in the first time

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.15.34.16.24.17
Target Fix4.18
Fix Commit3596258
Main Commit3624383
Release Commit3643070
CreatedJul 27, 2017
ResolvedAug 18, 2017
UpdatedApr 27, 2018