When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multiplied by can vary and appears to be set by the number of physic bodies in the Physics Asset for the Skeletal Mesh.
Tested In:
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17.P3 - CL: 3552910
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47755 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.15.3, 4.16.2, 4.17 |
Target Fix | 4.18 |
Created | Jul 27, 2017 |
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Resolved | Aug 18, 2017 |
Updated | Apr 27, 2018 |
3832 - projectgheist |