ARSample from WWDC is crashing when attempting to launch onto an iOS device
Originally hit this on an iOS 11 iPad, but it also reproduced on an iOS 10 iPhone 6+
Expected Result: project launches successfully
Outcome: crash
LoginId:71ce2d130f45eada5c4688a01da49c7e EpicAccountId:9de9a5c85865483188f562671ebefc58 SEGV_MAPERR at 0x3 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1088eac9b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x108b0225f (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x108be894d (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x108b3b81e (filename not found) [in UE4Editor-Core.dylib] ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x10bec224c (filename not found) [in UE4Editor-Engine.dylib] ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x10bea0f50 (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x10be9edea (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x10bea7696 (filename not found) [in UE4Editor-Engine.dylib] VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10bebc406 (filename not found) [in UE4Editor-Engine.dylib] CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10bebf53a (filename not found) [in UE4Editor-Engine.dylib] BeginRecompileGlobalShaders(TArray<FShaderType*, FDefaultAllocator> const&, TArray<FShaderPipelineType const*, FDefaultAllocator> const&, EShaderPlatform) Address = 0x10bec08a9 (filename not found) [in UE4Editor-Engine.dylib] RecompileShadersForRemote(FString const&, EShaderPlatform, FString const&, TArray<FString, FDefaultAllocator> const&, TArray<unsigned char, FDefaultAllocator> const&, TArray<unsigned char, FDefaultAllocator>*, TArray<FString, FDefaultAllocator>*, bool) Address = 0x10bec12cd (filename not found) [in UE4Editor-Engine.dylib] UCookOnTheFlyServer::SaveGlobalShaderMapFiles(TArray<ITargetPlatform*, FDefaultAllocator> const&) Address = 0x1111e779b (filename not found) [in UE4Editor-UnrealEd.dylib] UCookOnTheFlyServer::StartCookByTheBook(UCookOnTheFlyServer::FCookByTheBookStartupOptions const&) Address = 0x1111c777b (filename not found) [in UE4Editor-UnrealEd.dylib] UUnrealEdEngine::StartCookByTheBookInEditor(TArray<ITargetPlatform*, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator> const&) Address = 0x1120dfa82 (filename not found) [in UE4Editor-UnrealEd.dylib] UEditorEngine::PlayUsingLauncher() Address = 0x111c75e15 (filename not found) [in UE4Editor-UnrealEd.dylib] UEditorEngine::StartQueuedPlayMapRequest() Address = 0x111c7118e (filename not found) [in UE4Editor-UnrealEd.dylib] UEditorEngine::Tick(float, bool) Address = 0x1113ffd64 (filename not found) [in UE4Editor-UnrealEd.dylib] UUnrealEdEngine::Tick(float, bool) Address = 0x1120e029c (filename not found) [in UE4Editor-UnrealEd.dylib] FEngineLoop::Tick() Address = 0x1087e0e75 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1087e8c22 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1087f65d0 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x108abde86 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fffb81f5b3d (filename not found) [in Foundation] _pthread_body Address = 0x7fffcc19493b (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffcc194887 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffcc19408d (filename not found) [in libsystem_pthread.dylib]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47773 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.17, 4.18.1, 4.19 |
Created | Jul 27, 2017 |
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Resolved | Aug 18, 2017 |
Updated | Sep 16, 2019 |